HIGH FIVES HOCKEY

Rules

GAMEPLAY

Period Length: 5 MIN

Offsides: OFF

Line Changes: OFF

Penalties: ON

Manual Goalie: ON

Points are as follows: 2 = win, 1 = tie, 0 = loss.


-14 players total and have been randomly broken up into 2 Round Robins; 1 with 6 players, the other with 8 players.

-All players will play a guaranteed 4 games.

-Each game will begin with a coin flip, the winner will choose their team first as the home team, with the loser choosing their team second.

-If tied after the 3rd period, the game will end as a tie.

-After everyone has played their schedule games, the winner of each Round Robin will play in a final game to decide the winner of the High Fives Cup and a 2-4 of Laker Lager Tallboys. A 10 minute overtime will be included in the championship game if necessary.

-If 2 members of each block have the same Win/Loss/Tie record, a shootout will be held to determine the winner of their respective block.

-Players can pull their goalie, but cannot edit lines prior to, or during the game.

-If there is a system malfunction, the game will restart with the score of the game and play the number of periods that were remaining (a partial period would count as a full period). Example: The score is 3-1 for PlayerA and the game malfunctions half-way through the 3rd period. The game is restarted, with the same teams, and 1 whole period is played. The score in the new game is 3-0 PlayerB. The total score is 4-3 PlayerB, so PlayerB wins. If the total score is tied, use the next period(s) as the overtime period.

-All games will be contested on the Sega Genesis version of NHL '94, played on the Nintendo Wii using the Classic Controller. Should a controllers batteries die, the opponent must pause / timeout.

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